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Curricular Competencies
Students are expected to be able to do the following:
Applied Design
Understanding context
  • Gather information about or from potential users
  • Choose a design opportunity
  • Identify key features or user requirements
  • Identify the main objective for the design and any constraints
  • Generate potential ideas and add to others’ ideas
  • Screen ideas against the objective and constraints
  • Choose an idea to pursue
  • Outline a general plan, identifying tools and materials
  • Construct a first version of the product, making changes to tools, materials, and procedures as needed
  • Record iterations of prototyping
  • Test the product
  • Gather peer feedback and inspirationMake changes and test again, repeating until satisfied with the product
  • Construct the final product, incorporating planned changes


  • Decide on how and with whom to share their product
  • Demonstrate their product and describe their process
  • Determine whether their product meets the objective and contributes to the individual, family, community, and/or environment
  • Reflect on their design thinking and processes, and their ability to work effectively both as individuals and collaboratively in a group, including their ability to share and maintain a co-operative work space
  • Identify new design issues
Applied Skills
  • Use materials, tools, and technologies in a safe manner, and with an awareness of the safety of others, in both physical and digital environments
  • Identify the skills required for a task and develop those skills as needed
Applied Technologies
  • Use familiar tools and technologies to extend their capabilities when completing a task
  • Choose appropriate technologies to use for specific tasks
  • Demonstrate a willingness to learn new technologies as needed
Students are expected to use the learning standards for Curricular Competencies from Applied Design, Skills, and Technologies 4–5 in combination with grade-level content from other areas of learning in cross-curricular activities to develop foundational mindsets and skills in design thinking and making.
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