Skip to main content


Curricular Competencies
Students are expected to be able to do the following:
Applied Design
Understanding context
  • Empathize with potential users to find issues and uncover needs and potential design opportunities
  • Choose a design opportunity
  • Identify key features or potential users and their requirements
  • Identify criteria for success and any constraints
  • Generate potential ideas and add to others’ ideas
  • Screen ideas against criteria and constraints
  • Evaluate personal, social, and environmental impacts and ethical considerations
  • Choose an idea to pursue
  • Identify and use sources of information
  • Develop a plan that identifies key stages and resources
  • Explore and test a variety of materials for effective use
  • Construct a first version of the product or a prototype, as appropriate, making changes to tools, materials, and procedures as needed
  • Record iterations of prototyping
  • Test the first version of the product or the prototype
  • Gather peer and/or user and/or expert feedback   and inspiration
  • Make changes, troubleshoot, and test again
  • Identify and use appropriate tools, technologies, and materials 
    for production
  • Make a plan for production that includes key stages, and carry it out, making changes as needed
  • Use materials in ways that minimize waste
  • Decide on how and with whom to share their product
  • Demonstrate their product and describe their process, using appropriate terminology and providing reasons for their selected solution and modifications
  • Evaluate their product against their criteria and explain how it contributes to the individual, family, community, and/or environment
  • Reflect on their design thinking and processes, and evaluate their ability to work effectively both as individuals and collaboratively in 
    a group, including their ability to share and maintain an efficient 
    co-operative work space
  • Identify new design issues
Applied Skills
  • Demonstrate an awareness of precautionary and emergency safety procedures in both physical and digital environments
  • Identify and evaluate the skills and skill levels needed, individually 
    or as a group, in relation to a specific task, and develop them as needed
Applied Technologies
  • Select, and as needed learn about, appropriate tools and technologies to extend their capability to complete a task
  • Identify the personal, social, and environmental impacts, including unintended negative consequences, of the choices they make about technology use
  • Identify how the land, natural resources, and culture influence the development and use of tools and technologies
Students will experience a minimum of three modules of Applied Design, Skills, and Technologies 6–7 in each of Grades 6 and 7. Schools may choose from among the modules listed below or develop new modules that use the Curricular Competencies of Applied Design, Skills, and Technologies 6–7 with locally developed content. Locally developed modules can be offered in addition to, or instead of, the modules in the provincial curriculum.

Computational Thinking
Students are expected to know the following:
  • simple algorithms that reflect computational thinking
  • visual representations of problems and data
  • evolution of programming languages
  • visual programming
Computers and Communications Devices
Students are expected to know the following:
  • computer system architecture, including hardware and software, network infrastructure (local), intranet/Internet, and personal communication devices
  • strategies for identifying and troubleshooting simple hardware and software problems
  • function of input and output devices, including 3D printing and adaptive technologies for those with special needs
  • ergonomics in use of computers and computing devices
  • effective and efficient keyboarding techniques
Students are expected to know the following:
  • a robot is a machine capable of carrying out a complex series of actions automatically
  • uses of robotics
  • main components of robots: sensorscontrol systems, and effectors
  • various ways that objects can move
  • programming and logic for robotics components
  • various platforms for robotics
Back to top